Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Satan's Realm RPG Skills Mon May 30, 2011 10:24 am | |
| Skills: Warrior:- Spoiler:
Skull Crush: Costs 3 SP Roll a (1-6) die. If it's a 1, you take 5 damage, but your opponent is confused. Anything else will determine how much damage you deal to the enemy.
Assault Slash: Costs 3 SP Reduces the enemy's defense by half
Bleeding Sword: Costs 3 SP Has a 25% chance of bleeding the enemy
Mega Slash: Costs 5 SP Rolls a die. Get a 20+ to deal atk x 5
Vertical Slash: Costs 5 SP Roll a dice. Requires 20+ to activate. Defense and Atk is x2
Fatal Fury: Costs 8 SP Doubles your attack for two turns. After the two turns, your speed is reduced by 1/2.
Unlimited Blade: Costs 8 SP Allows you to attack twice per turn
Knight:- Spoiler:
Shield Toss: Costs 3 SP Loses 1/2 Def but is first to attack for the rest of the battle
Launching Kick: Costs 3 SP Launches the enemy in the air, stunning them for 2 turns.
Knight's Call: 5 SP Doubles your attack for 3 turns
Flame Geyser: 5 SP Has 25% chance of causing burn. Deals additional fire damage
Wind Blade: 5 SP Halves the opponent's defenses
Storm Blade: 5 SP Can cause shock(stun),and deals additional lightning damage.
Mage:- Spoiler:
Lightning Shockwave: 3 SP Stuns the enemy for 3 turns
Torrent Wash: 5 SP Halves the enemy's speed
Aero Slash: 5 Sp Does wind damage + normal damage x the roll of the die
Magi Heal: 5 Sp Heals a member of your party
Icy Blizzard: 8 SP Deals constant ice damage for 2 turns
Fire It Up: 10 SP Buffs your party and yourself, doubling everyone's attack
Thief:- Spoiler:
Dagger Swagger: 3 SP Roll a die. If it's anything higher than 15, dealing x2 damage that turn.
Kunai Slash: 5 SP Throws a kunai at the enemy, causing bleeding.
Victimizer: 5 SP Roll a die. Requires 30+ to activate. Hide in the shadows for one turn. No enemies may attack you. After that one turn, your speed is doubled and your attack is doubled.
Power Assault: 5 SP If you have Claws, deal x2 damage. If you have daggers, triple your speed
Burning Rush: 5 SP Has a chance of burning the enemy. Slams them into the wall dealing 20 x your attack
Raven Walker: 5 SP Throws a kunai at the enemy, causing bleeding. After 3 turns, the kunai explodes dealing 10,000 x your atk
Weapon Disarm: 8 SP Roll the dice. If it's a number higher than 40, your opponent's stats are all 0
Enhanced Haste: 10 SP Allows for a 2nd attack per turn, plus x3 your speed
Cleric:- Spoiler:
Living Revive: 5 SP Revives allies in the world of the living
Hell's Revival: 5 SP Revives allies in Hell
Read My Hand: 8 SP The cleric decreases their attack to 0. After 3 turns, everyone is fully healed and their stats are all x3
Paladin:- Spoiler:
Devotion Aura: A protective aura that ups the party's defense by 5% [3 SP]
Holy Light: A weak healing spell that can heal about 25% of a person's hp. [5 SP]
Crusader Strike: a basic holy power filled slash does around 25% more damage than base attack. Also Adds Holy Power. [5 SP]
Divine Storm: A masive storm of holy energy needs 5(max holy power) holy power to use. Attack power is Attack + Defense. [10 SP]
Blessing of Might: The paliden blesses a party memeber(Or Self) uping their attack by 5%. [10 SP]
Seal of Truth: A seal that fills the paliden with holy energy that lets them use judgements [20 SP]
Judgement: unleashes the power of the seal to inflict holy damage to the enemy[20 SP]
Holy Shock: Blasts target with holy energy damages foes and heals allies and grants a charge of holy power. (Specific to the paliden that chose to follow the path of a holy saint)
Templar's Verdict: instant weapon attack that causes a percentage fo the weapon's damage, consumes all holy power in teh process to up attack power. (Specific to the paliden that chose to follow the path of a divine templar) Avenger's Shield: Hurls a holy shield at the enemy dealing holy damage and silencng htem for 3 turns jumping to the next target(Only effects three targets.) (Specfic to the paliden that chose to become a grand avenger)
Gaurdian of Ancient Kings: Summons a Gaurdian of Ancient Kings which its power depends on the path you chose earlier. [30 SP]
Gaurdian of Ancient Kings For the Holy Saint: Allows your next five healing spells to cause the gaurdian to heal the same target for the same amount healed by your heal and cause the part members in the area to be healed 10% in the vecinity.
Gaurdian of Ancient Kings For the Divine Templar: Allows you to gain Ancient Power that when the Ancient gaurdian dies or goes away you go in to an ancient fury caussing damage and additional damage for every charge of Ancient power. Gaurdian of Ancient Kings for the Grand Avenger: Grants you 60% immunity to damage for as long as the gaurdian is out.
Dragon Knight:- Spoiler:
(element) Sword Lv 1: Deals 5 damage and lowers enemy's defense by 2 for 5 turns[1 SP]
(element) Blast Lv 1: Deals 5 damage and lowers the enemy's speed by 2 for 5 turns[1 SP]
(element) Shock Lv 1: Deals 5 damage and paralyzes the enemy for 5 turns.[1 SP]
(element) Smash Lv 1: Deals 5 damage and lowers enemy's Attack by 2 for 5 turns[1 SP]
(element) Sword Lv 2 (Must have (element) sword lv1 to buy): Deals 10 damage and lowers enemy's defense by 5 for 5 turns[3 SP]
(element) Blast Lv 2 (Must have (element) blast lv1 to buy): Deals 10 damage and lowers enemy's speed by 5 for 5 turns[3 SP]
(element) Shock Lv 2 (Must have (element) shock Lv1 to buy): Deals 10 damage and paralyzes the enemy for 8 turns[3 SP]
(Element) Smash Lv 2 (Must have (element) smash lv1 to buy): Deals 10 damage and lowers enemy's attack by 5 for 5 turns[3 SP]
Summon Adolescent Dragon (Must be lv 5 to buy): Summons an Adolescent Dragon. Once bought you can not summon the hatchling dragon anymore[Free once level 5]
Summon Adult Dragon (Must be lv 10 and have summon Adolescent to buy): Summons an adult dragon. Once bought you can not summon adolescent or hatchling[Free Once Level 10]
Last edited by Syk on Mon Jul 04, 2011 6:39 pm; edited 13 times in total | |
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Elesis NeoShadow
Posts : 2480 Join date : 2010-06-12 Age : 27 Location : Where ever the Grand Chase is.
| Subject: Re: Satan's Realm RPG Skills Wed Jun 15, 2011 7:59 pm | |
| i spend a total of 15 SP to learn these skills: Flame Geyser: 5 SP Has 25% chance of causing burn. Deals additional fire damage
Wind Blade: 5 SP Halves the opponent's defenses
Storm Blade: 5 SP Can cause shock(stun),and deals additional lightning damage. | |
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Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Re: Satan's Realm RPG Skills Mon Jun 20, 2011 11:23 am | |
| Windmill:Costs 10 Sp Grabs one ally and spin in a circle, enabling you to use one of their skills regardless of any extra things.(20 MP)
5 SP left | |
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Regnum of Terra Dusk
Posts : 771 Join date : 2010-09-09 Age : 25 Location : If I told you,I'd have to kill you
| Subject: Re: Satan's Realm RPG Skills Mon Jun 20, 2011 11:30 am | |
| Buys Blaze Cruiser
7 mp left | |
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Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Re: Satan's Realm RPG Skills Thu Jun 23, 2011 11:16 pm | |
| Aceldama:Costs 5 SP Changes the courses of the enemy's attack to always hit a dummy for 3 turns.(15 MP)
Charge Bolt:Costs 12 Sp Builds up energy in your gun. Shoots rapidly and does constant damage to the enemy(kind of like burning or bleeding) based on the roll of the die for 5 turns.(15 MP)
8 SP left | |
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Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Re: Satan's Realm RPG Skills Thu Jun 23, 2011 11:22 pm | |
| I obtain Genocide and Hell's Finger.
0 Gunblader Stones left | |
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Regnum of Terra Dusk
Posts : 771 Join date : 2010-09-09 Age : 25 Location : If I told you,I'd have to kill you
| Subject: Re: Satan's Realm RPG Skills Sat Jun 25, 2011 12:09 pm | |
| I buy Lightning Thrust for 15 SP
Sp:3 | |
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Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Re: Satan's Realm RPG Skills Sat Jun 25, 2011 12:12 pm | |
| Shukuchi(Costs 10 SP) Slices at the enemy which deals damage equal to your atk * their atk * 1,000,000,000. Then, after you attack, step back. The enemy cannot hit you.[10 MP]
3 SP left | |
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Masami Darkside
Posts : 2301 Join date : 2010-06-13 Age : 1012 Location : Sabody Archipelago
| Subject: Re: Satan's Realm RPG Skills Mon Jul 04, 2011 10:07 pm | |
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| Subject: Re: Satan's Realm RPG Skills | |
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