How to play:
have "The Player Pin" item, Small Shine/Dark Ore Rank(or both), or you can buy "Chatot Bribe" for 10,000 munni to be able to participate.
At the start of the game, each person earns 5 game actions.These are reset every day
Bonuses:
Player Pin- +2 game actions
Burn 1 Crest of any kind- +2 Game actions
Have "Danmaku Tamer" Rank- +2 Game Actions
you can use your actions to explore the castle, go outside, or fight "Noise"
1. Explore the Castle.
Costs 1 Game Action
Roam the castle. Each person starts off at "The Lounge". From there, choices will be presented to you
2. Go Outside/Inside.(Only available once you reach a certain area in the Castle)
Go outside and try to explore the other areas surrounding the castle. Can be more dangerous than inside the castle so be careful. o_o
-Other actions will unlock once you reach the outside-
3. Fight Noise
In the castle, there are Noise all over inside (they are controlled by the Guild Leader,so they pose
no threat...). There are also a variation of these outside the castle called "TabooNoise" and are
uncontrolled by the leader and are much more dangerous.
Noise you fight vary in the location you are in.
Battle against Noise
New stats are used for battles. They are "Psych", "Constitution", and "Strength"
Psych is basically how strong your Psychic powers are. Psych determines how strong
your Pins will be(More on that later).
Strength is physical strength. Determines how strong your physical attacks are
Constituon determines your defense and health
When you start, you may choose to put 5 points in your stats in anyway you like
Stat Pages:
HP= your constitution multiplied by 5
Attack= Strength
defense= Constitution
PP(Psych points)=Psych multiplied by 5
Psych=psych (:P)
Battles:
Format: The amount of actions you can do in one turn is equal to your "Battle Level"
Everyone's battle level starts at one. It goes up with experienced earned.
the format- you attack either with a psych attack or physical attack. your damage done is equal
depending on the opponent's defense and psych. This uses up one action
Physical damage- Your attack - their defense= damage
Psych damage- Your psych - their psych= damage
After using up all your actions, your enemy attacks.
They always only have one action, however, stronger enemies can do multiple things with
their action.
(you must calculate damage done to you)
After reducing an opponents hp to zero, you win and receive exp along with any other rewards. You fully heal your HP and PP at the end of each battle.
Level up:
After reaching a certain amount of EXP needed to level, you earn one battle level. You also
can add 5 points to either Psych, Constitution, or Strength (can be distributed in any fashion you like)
Items:
You can equip up to 4 items to increase your stats. Items can only be earned in battles.
Extras (For reference):
When using abilities that boost your stats, you can only those 3 times each battle. (This includes buffs and healing abilities)
You may equip up to three "Titles". Titles do not count towards your item slot or themes slots.
You may equip up to one "theme". Themes do not count towards your item or titles slots.
The goal of the game:
Complete the seven tasks given by the Guild Leader and earn a nice prize. :D
Notes: Throughout the game, you can earn items that can help you in aggressors. Keep an eye out.